Struct gstreamer_player::PlayerGMainContextSignalDispatcher [−]
pub struct PlayerGMainContextSignalDispatcher(_, _);
Methods
impl PlayerGMainContextSignalDispatcher[src]
impl PlayerGMainContextSignalDispatcherpub fn get_property_application_context(&self) -> Option<MainContext>[src]
pub fn get_property_application_context(&self) -> Option<MainContext>pub fn connect_property_application_context_notify<F: Fn(&PlayerGMainContextSignalDispatcher) + Send + Sync + 'static>(
&self,
f: F
) -> SignalHandlerId[src]
pub fn connect_property_application_context_notify<F: Fn(&PlayerGMainContextSignalDispatcher) + Send + Sync + 'static>(
&self,
f: F
) -> SignalHandlerIdimpl PlayerGMainContextSignalDispatcher[src]
impl PlayerGMainContextSignalDispatcherpub fn new<'a, P: Into<Option<&'a MainContext>>>(
application_context: P
) -> PlayerGMainContextSignalDispatcher[src]
pub fn new<'a, P: Into<Option<&'a MainContext>>>(
application_context: P
) -> PlayerGMainContextSignalDispatcherCreates a new GstPlayerSignalDispatcher that uses application_context,
or the thread default one if None is used. See gst_player_new_full.
application_context
GMainContext to use or None
Returns
the new GstPlayerSignalDispatcher
Trait Implementations
impl Clone for PlayerGMainContextSignalDispatcher
impl Clone for PlayerGMainContextSignalDispatcherfn clone(&self) -> PlayerGMainContextSignalDispatcher
fn clone(&self) -> PlayerGMainContextSignalDispatcherReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)Performs copy-assignment from source. Read more
impl Hash for PlayerGMainContextSignalDispatcher
impl Hash for PlayerGMainContextSignalDispatcherfn hash<__H: Hasher>(&self, state: &mut __H)
fn hash<__H: Hasher>(&self, state: &mut __H)Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, Feeds a slice of this type into the given [Hasher]. Read more
impl Ord for PlayerGMainContextSignalDispatcher
impl Ord for PlayerGMainContextSignalDispatcherfn cmp(&self, other: &PlayerGMainContextSignalDispatcher) -> Ordering
fn cmp(&self, other: &PlayerGMainContextSignalDispatcher) -> OrderingThis method returns an Ordering between self and other. Read more
fn max(self, other: Self) -> Self1.21.0[src]
fn max(self, other: Self) -> SelfCompares and returns the maximum of two values. Read more
fn min(self, other: Self) -> Self1.21.0[src]
fn min(self, other: Self) -> SelfCompares and returns the minimum of two values. Read more
impl StaticType for PlayerGMainContextSignalDispatcher
impl StaticType for PlayerGMainContextSignalDispatcherfn static_type() -> Type
fn static_type() -> TypeReturns the type identifier of Self.
impl<T: IsA<Object>> PartialEq<T> for PlayerGMainContextSignalDispatcher
impl<T: IsA<Object>> PartialEq<T> for PlayerGMainContextSignalDispatcherfn eq(&self, other: &T) -> bool
fn eq(&self, other: &T) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
#[must_use]
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
fn ne(&self, other: &Rhs) -> boolThis method tests for !=.
impl Eq for PlayerGMainContextSignalDispatcher
impl Eq for PlayerGMainContextSignalDispatcherimpl<T: IsA<Object>> PartialOrd<T> for PlayerGMainContextSignalDispatcher
impl<T: IsA<Object>> PartialOrd<T> for PlayerGMainContextSignalDispatcherfn partial_cmp(&self, other: &T) -> Option<Ordering>
fn partial_cmp(&self, other: &T) -> Option<Ordering>This method returns an ordering between self and other values if one exists. Read more
#[must_use]
fn lt(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
fn lt(&self, other: &Rhs) -> boolThis method tests less than (for self and other) and is used by the < operator. Read more
#[must_use]
fn le(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
fn le(&self, other: &Rhs) -> boolThis method tests less than or equal to (for self and other) and is used by the <= operator. Read more
#[must_use]
fn gt(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
fn gt(&self, other: &Rhs) -> boolThis method tests greater than (for self and other) and is used by the > operator. Read more
#[must_use]
fn ge(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
fn ge(&self, other: &Rhs) -> boolThis method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
impl Debug for PlayerGMainContextSignalDispatcher
impl Debug for PlayerGMainContextSignalDispatcherimpl IsA<PlayerSignalDispatcher> for PlayerGMainContextSignalDispatcher
impl IsA<PlayerSignalDispatcher> for PlayerGMainContextSignalDispatcherimpl IsA<Object> for PlayerGMainContextSignalDispatcher
impl IsA<Object> for PlayerGMainContextSignalDispatcherimpl Send for PlayerGMainContextSignalDispatcher[src]
impl Send for PlayerGMainContextSignalDispatcherimpl Sync for PlayerGMainContextSignalDispatcher[src]
impl Sync for PlayerGMainContextSignalDispatcher