Trait gstreamer::ElementExt [−][src]
pub trait ElementExt { fn abort_state(&self); fn add_pad<P: IsA<Pad>>(&self, pad: &P) -> Result<(), BoolError>; fn change_state(&self, transition: StateChange) -> StateChangeReturn; fn continue_state(&self, ret: StateChangeReturn) -> StateChangeReturn; fn create_all_pads(&self); fn get_base_time(&self) -> ClockTime; fn get_bus(&self) -> Option<Bus>; fn get_clock(&self) -> Option<Clock>; fn get_compatible_pad<'a, P: IsA<Pad>, Q: Into<Option<&'a Caps>>>(
&self,
pad: &P,
caps: Q
) -> Option<Pad>; fn get_compatible_pad_template(
&self,
compattempl: &PadTemplate
) -> Option<PadTemplate>; fn get_context(&self, context_type: &str) -> Option<Context>; fn get_contexts(&self) -> Vec<Context>; fn get_factory(&self) -> Option<ElementFactory>; fn get_request_pad(&self, name: &str) -> Option<Pad>; fn get_start_time(&self) -> ClockTime; fn get_state(&self, timeout: ClockTime) -> (StateChangeReturn, State, State); fn get_static_pad(&self, name: &str) -> Option<Pad>; fn is_locked_state(&self) -> bool; fn link<P: IsA<Element>>(&self, dest: &P) -> Result<(), BoolError>; fn link_filtered<'a, P: IsA<Element>, Q: Into<Option<&'a Caps>>>(
&self,
dest: &P,
filter: Q
) -> Result<(), BoolError>; fn link_pads<'a, 'b, P: Into<Option<&'a str>>, Q: IsA<Element>, R: Into<Option<&'b str>>>(
&self,
srcpadname: P,
dest: &Q,
destpadname: R
) -> Result<(), BoolError>; fn link_pads_filtered<'a, 'b, 'c, P: Into<Option<&'a str>>, Q: IsA<Element>, R: Into<Option<&'b str>>, S: Into<Option<&'c Caps>>>(
&self,
srcpadname: P,
dest: &Q,
destpadname: R,
filter: S
) -> Result<(), BoolError>; fn link_pads_full<'a, 'b, P: Into<Option<&'a str>>, Q: IsA<Element>, R: Into<Option<&'b str>>>(
&self,
srcpadname: P,
dest: &Q,
destpadname: R,
flags: PadLinkCheck
) -> Result<(), BoolError>; fn lost_state(&self); fn no_more_pads(&self); fn post_message(&self, message: &Message) -> Result<(), BoolError>; fn provide_clock(&self) -> Option<Clock>; fn release_request_pad<P: IsA<Pad>>(&self, pad: &P); fn remove_pad<P: IsA<Pad>>(&self, pad: &P) -> Result<(), BoolError>; fn request_pad<'a, 'b, P: Into<Option<&'a str>>, Q: Into<Option<&'b Caps>>>(
&self,
templ: &PadTemplate,
name: P,
caps: Q
) -> Option<Pad>; fn set_base_time(&self, time: ClockTime); fn set_bus<'a, P: Into<Option<&'a Bus>>>(&self, bus: P); fn set_clock<'a, P: IsA<Clock> + 'a, Q: Into<Option<&'a P>>>(
&self,
clock: Q
) -> Result<(), BoolError>; fn set_context(&self, context: &Context); fn set_locked_state(&self, locked_state: bool) -> bool; fn set_start_time(&self, time: ClockTime); fn set_state(&self, state: State) -> StateChangeReturn; fn sync_state_with_parent(&self) -> Result<(), BoolError>; fn unlink<P: IsA<Element>>(&self, dest: &P); fn unlink_pads<P: IsA<Element>>(
&self,
srcpadname: &str,
dest: &P,
destpadname: &str
); fn connect_no_more_pads<F: Fn(&Self) + Send + Sync + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_pad_added<F: Fn(&Self, &Pad) + Send + Sync + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_pad_removed<F: Fn(&Self, &Pad) + Send + Sync + 'static>(
&self,
f: F
) -> SignalHandlerId; }
Required Methods
fn abort_state(&self)
fn add_pad<P: IsA<Pad>>(&self, pad: &P) -> Result<(), BoolError>
fn change_state(&self, transition: StateChange) -> StateChangeReturn
fn continue_state(&self, ret: StateChangeReturn) -> StateChangeReturn
fn create_all_pads(&self)
fn get_base_time(&self) -> ClockTime
fn get_bus(&self) -> Option<Bus>
fn get_clock(&self) -> Option<Clock>
fn get_compatible_pad<'a, P: IsA<Pad>, Q: Into<Option<&'a Caps>>>(
&self,
pad: &P,
caps: Q
) -> Option<Pad>
&self,
pad: &P,
caps: Q
) -> Option<Pad>
fn get_compatible_pad_template(
&self,
compattempl: &PadTemplate
) -> Option<PadTemplate>
&self,
compattempl: &PadTemplate
) -> Option<PadTemplate>
fn get_context(&self, context_type: &str) -> Option<Context>
fn get_contexts(&self) -> Vec<Context>
fn get_factory(&self) -> Option<ElementFactory>
fn get_request_pad(&self, name: &str) -> Option<Pad>
fn get_start_time(&self) -> ClockTime
fn get_state(&self, timeout: ClockTime) -> (StateChangeReturn, State, State)
fn get_static_pad(&self, name: &str) -> Option<Pad>
fn is_locked_state(&self) -> bool
fn link<P: IsA<Element>>(&self, dest: &P) -> Result<(), BoolError>
fn link_filtered<'a, P: IsA<Element>, Q: Into<Option<&'a Caps>>>(
&self,
dest: &P,
filter: Q
) -> Result<(), BoolError>
&self,
dest: &P,
filter: Q
) -> Result<(), BoolError>
fn link_pads<'a, 'b, P: Into<Option<&'a str>>, Q: IsA<Element>, R: Into<Option<&'b str>>>(
&self,
srcpadname: P,
dest: &Q,
destpadname: R
) -> Result<(), BoolError>
&self,
srcpadname: P,
dest: &Q,
destpadname: R
) -> Result<(), BoolError>
fn link_pads_filtered<'a, 'b, 'c, P: Into<Option<&'a str>>, Q: IsA<Element>, R: Into<Option<&'b str>>, S: Into<Option<&'c Caps>>>(
&self,
srcpadname: P,
dest: &Q,
destpadname: R,
filter: S
) -> Result<(), BoolError>
&self,
srcpadname: P,
dest: &Q,
destpadname: R,
filter: S
) -> Result<(), BoolError>
fn link_pads_full<'a, 'b, P: Into<Option<&'a str>>, Q: IsA<Element>, R: Into<Option<&'b str>>>(
&self,
srcpadname: P,
dest: &Q,
destpadname: R,
flags: PadLinkCheck
) -> Result<(), BoolError>
&self,
srcpadname: P,
dest: &Q,
destpadname: R,
flags: PadLinkCheck
) -> Result<(), BoolError>
fn lost_state(&self)
fn no_more_pads(&self)
fn post_message(&self, message: &Message) -> Result<(), BoolError>
fn provide_clock(&self) -> Option<Clock>
fn release_request_pad<P: IsA<Pad>>(&self, pad: &P)
fn remove_pad<P: IsA<Pad>>(&self, pad: &P) -> Result<(), BoolError>
fn request_pad<'a, 'b, P: Into<Option<&'a str>>, Q: Into<Option<&'b Caps>>>(
&self,
templ: &PadTemplate,
name: P,
caps: Q
) -> Option<Pad>
&self,
templ: &PadTemplate,
name: P,
caps: Q
) -> Option<Pad>
fn set_base_time(&self, time: ClockTime)
fn set_bus<'a, P: Into<Option<&'a Bus>>>(&self, bus: P)
fn set_clock<'a, P: IsA<Clock> + 'a, Q: Into<Option<&'a P>>>(
&self,
clock: Q
) -> Result<(), BoolError>
&self,
clock: Q
) -> Result<(), BoolError>
fn set_context(&self, context: &Context)
fn set_locked_state(&self, locked_state: bool) -> bool
fn set_start_time(&self, time: ClockTime)
fn set_state(&self, state: State) -> StateChangeReturn
fn sync_state_with_parent(&self) -> Result<(), BoolError>
fn unlink<P: IsA<Element>>(&self, dest: &P)
fn unlink_pads<P: IsA<Element>>(
&self,
srcpadname: &str,
dest: &P,
destpadname: &str
)
&self,
srcpadname: &str,
dest: &P,
destpadname: &str
)
fn connect_no_more_pads<F: Fn(&Self) + Send + Sync + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_pad_added<F: Fn(&Self, &Pad) + Send + Sync + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_pad_removed<F: Fn(&Self, &Pad) + Send + Sync + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId